Tuesday, March 15, 2011

Governing services, data, rules, processes and more

Get ready to get to Boston for JUDCON on May 2-3, 2011. Randall Hauch and myself will talk about how Guvnor is being reborn so that it can manage artifacts from a variety of domains, including web services, data services, business rules and processes, and metadata management. Guvnor not only will storing these artifacts, but it will fully manage their lifecycle, enable search and discovery, and provide insight into how, when and where they can be used. They'll also describe Guvnor's architecture and use of JCR, REST, GWT, Atom, and S-RAMP.

Cheers,

--Kurt

Friday, March 11, 2011

AtomPub Interface for Guvnor

Nice post about by Andrew Waterman about a contribution he made to Guvnor.

Andrew: "Over the last 6 months, I have been working to make our newer games more open to changes and modifications by players on the ground and in realtime. To do this, I have implemented our latest game so it’s rules and object models are hosted by the Guvnor."

See here for the entire article.

Thank you Andrew!

Tuesday, March 1, 2011

Splitting up into smaller git repositories and smaller builds

A first step to split out guvnor as a generic governance framework! Well done Geoffrey!

Open Source Governance: Guvnor

Welcome to Guvnor Project: Open Source Governance. The Guvnor Project is building an Governance Repository Application which enables you to govern and manage artifacts, such as rule and process definitions, service descriptions, databases schemas, etc. The Drools team has been working on Drools-Guvnor for a few years now and it has proven its value. The Guvnor project works to introduce a more generic governance application framework so that other artifacts (like service artifacts) can be governed and maintained in this repository. This project collaborates highly with other projects in particular the other Overlord projects as well as Drools and ModeShape.

The Guvnor Team